Just shapes and beats new game12/7/2023 They are shortly destroyed by the player's attacks. It then spawns a ring of round spikes around itself, it continues to chomp and summon smaller round spikes at a faster rate, and direct hits with the beam no longer cancel round spikes ring summons. If one side has no round spikes, the round spike farthest away on the other side will take damage in addition to the round spike right next to the Boss.Īround 66% of its HP, the segments are now destroyed and the Boss itself appears to be damaged. clockwise on the left and counterclockwise on the right). Damage dealt to the Boss will be transferred to the round spikes right next to the Boss, and round spikes will retract from the bottom center (i.e. The Boss chomps and summons a ring of round spikes, but this can be cancelled if the beam hits the Boss.Īs the player damages the Boss, the Boss's segments soon break, with each of them being destroyed by the beams of the player. The player attacks with small line projectiles (which deals a small amount of damage) and a beam (with much more damage than the line) in each beat. Once the beat drops, both the player and the Boss unleashes both of their attacks. The Boss's HP is shown and the phrase "IT'S NOT OVER" reappears in sync with the vocals, in a way that is similar when the player fixes itself. As the vocals in the level start to sing, the Boss shows up again, in a manner similar to the beginning of Annihilate, along with segmented borders appearing all across the player. The background shortly fades away shortly after. The level starts out directly after its previous story sequence, with the player(s) simply floating in the middle-bottom of the stage along with a unique teal background (which is just a recolor of the background from Annihilate), as the track's introduction plays. To view them, click on the tag on the right. Layout The following section below may contain SPOILERS! Read at your own risk! After the level's completion, it will start the next story sequence of the game, leading to the epilogue of the game's storyline. This boss battle will last about 1 minute and 27 seconds or more. The introduction lasts for thirty-five seconds before the soundtrack starts looping for 17 seconds in each phase. In order to progress through this level, players must bring down the Boss's HP to zero. This boss battle itself has three phases, and each phase transitions to the next as the Boss's HP decreases. In addition, players automatically shoot projectiles and lasers that can damage the Boss. It retains most of its abilities (such as dashing) however. Players take on an altered appearance as a glowing round spike with their respective shape outlined in the center. ![]() The Boss has a large pool of health and its health bar can be displayed at the bottom of the screen. The Boss borrows most of its attacks from its previous boss battle, Annihilate. ![]() The Boss, on the other hand, is now vulnerable and can take damage from the player's attacks. Throughout the level, the player cannot be damaged and if hit, they will be knocked back from the Boss's attacks, making it impossible to lose this level under any circumstances. Uniquely from other levels in the game, Till It's Over departs from avoiding attacks made by the Boss to directly and actively attacking the Boss until its health bar depletes. ![]() The player's unique appearance during the level This time, the Square brings the fight to the Boss. After the story sequence from the proceeding level Annihilate, where it got destroyed, the Blue Square, empowered, determined and reborn, is ready to fight the main antagonist one more time.
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